Patch Notes:
v1.00.3 [06/06/24]
•Map is less wonkly
•Pathfinding is very slightly faster
v1.00.2 [05/29/24]
•You can no longer freeze the server by sending a massive pathfinding request
v1.00.1 [05/29/24]
•The map's no longer a dingus
•Order now shares his thoughts on the various ways in which you can advance the world
  •Hover over a progress bar at the bottom of the screen to see his thoughts on that route of revitalization
v1.00 [05/28/24]
•Game's done
•There's purposefully very little content, for now
  •Maybe read the lore before logging in :)
v0.90 [05/26/24]
•Calculate and go buttons on the map now work
  •Based on your current waypoints, calculate the fastest route to take to your target locations
  •Always hits every waypoint you have set
  •Only works within a single region. You can't move between, say, the Empty Wastelands and the Acidic Lake
  •Some paths look wonky, but that's be cause the map is technically an octagonal grid, which can't be drawn
  •There is no indicator for when the map is calculating the fastest route, yet. It can be slow, just give it up to 10 seconds, for now
v0.85.2 [05/24/24]
•Waypoints on the map now align themselves to the center of the location cells
•Now shows your current position
v0.85.1 [05/23/24]
•Trip planning map exists
  •Not useful, yet, just interactable
v0.85 [05/22/24]
•There's now a lot more world
v0.64 [05/20/24]
•There are now 625 semi-randomly generated Wastelands
  •If you are the first to enter one of these wastelands, you gain large experience
  •They're mostly identical, just with a few variations
•The break room exists, though it isn't fully functional, yet
•Settings now auto save and load
v0.56 [05/19/24]
•You can now level up
  •Spending your level up stats keeps your % HP the same, then heals you for 10% of your new maximum HP
•You can now view a full character sheet of yourself any time
  •Hover over the text in the mini character sheet to make it appear
  •Click anywhere not the character sheet to make it disappear
•A bunch of things have sound now
  •You can mute all sounds, as well as control their volumes
  •Level up and announcement sounds are separate from combat sounds, which are separate from background sounds
  •If you don't like them, you'll need to manually disable them every time you reload the page, since settings don't save yet
  •You can hear the sounds of all combats in your area, not just combats you're part of
•You can now sacrifice your avatar to advance the progress of revitalizing the world
  •The higher your level, the more you contribute
v0.45 [05/18/24]
•You can now send secret messages
  •Anyone with perception>3*your stealth can read them
  •You can also let one person see your secret message, regardless of their perception
  •Secret messages disappear after only one hour, rather than lasting a full day
•Starting a fight now causes a new post to be made
  •Post is delayed by a number of seconds equal to your stealth
•Added little world primer with explanations of stats, skills, and classes. If you're reading this, you've seen it
•You can now hide the patch notes with a button in the settings
•You can now flee fights
  •Success based on how many attacks have happened in the fight and your agility
  •21 more agility than the average of the opposite team's is required to successfully flee on the first turn of a fight every time
  •Failing to flee does not fully use your turn bar
v0.42 [05/17/24]
•Player hover menus no longer reset when new players enter the area
•You can now move the notification popup
•Agility now affects how fast you move between locations
  •XP from traveling is now based on the BASE time to travel between locations
    •Faster methods of travel/higher agility doesn't cause lower XP gains (even if it would have been the same XP/hour)
•Location information now has formatting
  •The background color can be changed server-side, per-location, including being a gradient or image
•Combat exists
  •Buggy and incomplete
  •Semi-Final Fantasy-esque turn based
    •Build up an attack bar over time
    •Bar fill speed sped up by agility
    •Once attack bar is full, you can attack
    •All players' attack bars do not fully stop when one is full, only slowing down by up to 10 times, with stronger slow down at the start of the fight
  •Damage
    •Primarily based on strength
    •Secondarily based on dexterity
  •If 3 times your stealth > their perception, get sneak attack
    •Gain extra starting bar (treating opponent's perception as a minimum of 10)
    •Deal heavily increased damage on your first attack of combat
    •Damage heavily based on stealth and dexterity, reduced by the target's perception
  •Group attacks
    •If you fight someone already in a fight, join the fight on a team with their opponents
  •There's no way to flee fights yet
  •HP primarily based on endurance, with minor support from strength
  •Slowly regenerate HP based primarily on your vitality, with minor support from agility
    •Takes about 13 real life hours to go from empty to full, assuming endurance==vitality
    •HP grows faster than regen, so as you get higher level, your time to full will increase if you just keep vitality and endurance equal
  •Gain experience based on the damage you do
•Settings kind of exist
  •Play or don't play a sound when you get an announcement
    •The little toasts at the top of the screen
  •Get a system notification when you get an announcement, enter a new location, or get attacked while the tab is open, but unfocused
  •Play a sound when you get a system notification
v0.22 [05/15/24]
•You can now hover over the names of players in your location to reveal a menu
  •Allows you to:
    •Check their identity
    •Estimate their stats
      •Margin of error based off insight/deception
  •Will eventually let you attack them
•Screen now has a minimum width of 1700px
  •Sorry, not sorry people with ancient screens, the sides of the screen are needed
•Experience exists
  •Small xp/post after someone else or in a location without posts
  •Small xp/minute spent moving between locations
  •Small xp when a player searches a location and doesn't find you
  •Small xp when a player checks your identity and fails
    •Specifically when checking YOUR identity, not the identity of one of your posts
  •Decent xp (+decent xp on success)/post identified
  •Decent xp (+lots of xp on success)/player identified
  •Decent xp (+variable xp based on target deception)/estimation of player stats
  •Decent xp (+small xp/hidden player found) when searching a location
•Insight checks are now saved, so you can't check the same post or player multiple times
•Locations can now have descriptions
v0.15 [05/14/24]
•Character names now change color based on class
•Some character data is now shown in the post input region
•Insight/Perception must now be >/>= triple the target's Deception/Stealth to work passively
•Added buttons to actively use Insight/Perception, requiring time to perform, but beating Deception/Stealth if they are at all >/>= the target's
  •No button to check identity of players in your location, yet, but is planned
v0.12 [05/13/24]
•Things have been set up to keep characters active even after logging out
  •Right now, this results in potentially infinite characters because accounts don't exist yet
•Travel now has a progress bar
•Posts no longer show up while you're typing
  •Posts made while you're typing will queue up for next time you aren't focusing text input
  •Number of queued posts now shows up to the right of the post input area
•Character creation works
  •All Skills work
•Skills (eventually will be explained in-game)
  •Deception
    •Lets you assume a fake name
  •Insight
    •Lets you see the true name of anyone with lower Deception
  •Stealth
    •Hides the fact you're online in an area
    •Everyone can still see your posts
  •Perception
    •Lets you see through equal or lower Stealth
  •Eventually, Stealth and Deception will be harder to break and require actively using a Skill for anything above some fraction (1/2? 1/3?) of your counter Skill
  •All stats do nothing
v0.05 [05/12/24]
•Posts work, if for only test locations
•Moving between locations works, though has no indication of the time it will take
•Location data is not formatted yet
  •Excluding the name
v0.01 [05/11/24]:
•Created
Eternal Pagoda
Around you lies your own world. Whether you be on a computer in your room, on your phone on the train, on a laptop in a cafe, or anywhere else on Earth, your eyes are here. Invoked through the words on your screen, your mind conjured up a blob, changing form to your imagination.

Your avatar awaits. The gods of Eternus have requested beings from other worlds, like you, to go into the world and halp reform it. Gather the chaotic energy released in the Last Battle into your avatars and bring it back to the gods, so they may enhance the world and your avatars.

You form the avatar into your ideal form as you hear a voice...
1 Name: Order : never
Ah, good, a newcomer. Good to see this idea panning out. If you already know what to do, you can skip down to the bottom of this conversation and click the ENTER button to begin.
2 Name: Order : sometimes
...Alright, I see you're new. I'll give you a basic rundown, then. A long time ago, now, a pair of sorcerers hated each other. Their bickering and fighting evolved until one stepped over the line and killed the other's family. After spending many years finding necromancy to be a horrible practice that doesn't truly bring your loved ones back, she went berserk, killing everything and everything that breathed.

Her rival, having spent the years she spent researching necromancy gaining power of his own, tried to defend the world. Due to his attempts to prevent too much collateral damage in their fights, he suffered a fatal wound. In his dying breath, he cursed her to crumble to dust. Her own magic counteracted this to a degree, giving her just enough time to cast her magnum opus.

As you can see - well, I guess you can't quite see out your avatars yet. As I can confirm for you, the world has become a wasteland in the wake of her destructive spell. Even we gods haven't been spared. We started numbering in the thirties, but I'm the only god that's survived through the construction of this megaspell. A few plants and microoganisms survived and have begun the slow, slow process of repolulating the worl of Eternus, but Life is not my domain. The regrowth process is made significantly harder by the lingering power of her spell. That's where you come in.
3 Name: Order : always
Your avatar you've formed for yourself will be able to absorb the lingering energy from her spell. As you interact with the world, you'll absorb some of it. As you talk to and fight with other avatars, you'll absorb some of it, which your avatar will purify. We've decided to take inspiration from your world's roleplaying games, so we'll call the magic power you absorb experience.

You can gain experience from talking to others, moving around the world, attacking others, and using your skills. The more time you spend down in the world gathering experience, the better your avatar will be at fighting or using skills. As I'm the god of Order, I've given your avatars discrete values to mess with. It's very sparse, for now, but maybe we'll change that in the future.
4 Name: Order : now
You have HP, which is a semi-arbitrary value, increased by your endurance and slightly increased by your strength. It decreases as you're attacked and slowly regenerates over time. The speed at which it regenerates is increased by your vitality and slightly increased by your agility.

Strength increases the damage you do when you attack other avatars and slightly increases your HP.

Agility increases how fast you can attack and move between locations and slightly increases the amount of health you get back each hour.

Endurance increases your HP.

Vitality increases the speed at wich your HP regenerates. You constantly regenerate HP, but you usually regenerate less than 10% of your HP each hour.

Dexterity slightly increases the damage you do on normal attacks and heavily increases the damage you do if you manage to get the drop on an opponent.
5 Name: Order : tomorrow
For skills, you have quite a small amount of options compared to what you're probably used to. Maybe we can fix that in the future.

Deception lets me filter the perception of other avatars, decieving them into seeing incorrect information about you. This can result in you taking on a fake name for a while and obfuscating your exact stats when someone inspects your avatar.

Insight directly negates deception, though it requires actively paying attention to other avatars to know what's a lie and what's the truth, unless your insight is significantly higher than the other's deception.

Stealth makes it harder to find you. Others won't know you're in the same location as them. It also lets you place secret messages that most others can't see, though you can designate one person currently in your location as able to see a secret message you place.

Perception directly counters stealth, though it requires actively searching to find hidden avatars unless your perception is significantly higher than their stealth. It also lets you see secret messages placed by people with similar stealth to your perception.
6 Name: Order : yesterday
Once you leave this pagoda, you'll have to choose a framework on which the experience will gather. A class, if you will.

Slayers are great at direct fights, but are horrible at basically anything else. They will never find a hiding avatar or find a hidden message or know the true name of those speaking around them. If all you want is to punch things, being a slayer is right for you.

Maguses are able to do pretty much any skill they want. They can hide from the best observers and decieve all but other maguses. They are also fragile and rely on sneak attacks to do anything meaningful in combat. If you just want to explore the world, maybe choose to be a magus and put all your points into stealth, so you can safely explore without being attacked.

Gurus are a middle ground. Neither as strong as a slayer nor as capable as a magus, but also neither as weak as a magus nor incompetent as a slayer. A guru needs to put in over twice the work as a slayer or magus to match their performances in their expertise, but they're able to at least dabble in both worlds.

7 Name: Order : today
Once you're down in the world, you can talk into the magic around you and others will hear echoes of it for up to a day later. Secret messages are much more vulnerable to the magic and deteriorate after only an hour.

For now, you'll be pretty limited on where you can go, as the chaotic magic is too thick in most of the world, even for these specially crafted avatars you possess to handle. As you travel between locations, pay attention to the danger level. The various locations have a danger level determined by how often fights happen there. If you wish to avoid combat, maybe avoid locations with high danger levels. Just a few fights a day will cause the danger level to be a 10 out of 10.

If your HP ever reaches zero, you'll be put into a safe location, the Eternal Break Room, to regenerate, where avatars are physically incapable of fighting. The break room has many doors to various locations around the world, though they don't allow travel into the break room. Once you leave, you're gone until you're next put down to 0 HP. Once your HP reaches its maximum, you will be automatically thrown out of the break room to a random location it leads to, so make sure you leave a little before then so you can get where you want to go.

8 Name: Order : forever
Eventually, either you'll grow bored of your avatar or you'll feel your growth has slowed down by an unreasonable amount. Maybe you wish to experience what another class is like or have somehow sullied your reputation and wish to take on a new identity so people stop hunting you down. Maybe you just wish to contribute to the restoration of the world.

Regardless of your reasoning, you can sacrifice your current avatar to transfer all your gathered experience to me, so I can use the purified magic to restore the world. The gathered experience will be used for specific goals. Sometimes, I'll give you an option of which goal to contribute your experience to, sometimes I'll just use it on what I believe to be most important. If you ever want to know what the current goals are and how far from each you are, they are always down below the messages in your current location.

What? Not everything has to involve your avatar, sometimes it's easier for me to directly interact with the link between your avatar and your real body than it is to apply a change to the world.

When you sacrifice your avatar to restore the world, you will start over from scratch in a new body, which you can once again mold however you wish. If you want more classes, stats, and/or skills, or a more personal reward when you sacrifice your avatar, maybe start a petition. If enough people wish for the same thing, I might just add it to the capabilities of your avatars.


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Gathering and Construction



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